06-14-2012, 12:44 PM
I can always add an option to invert the pinch zoom, so that it can work either way. I'll look into this later.
As for the rectangle versus a real-time zoom, I'm working on adding the real-time zoom, but I'm trying to make sure it performs well (i.e. is very fast). It will most likely be a low quality zoom while you are actively zooming, and when you release, it does a high quality zoom. Perhaps I will make this an option too (rectangle versus real-time). When this is released, It will coincide with being able to positional zoom (instead of being locked to the center). This all will come after annotations though.
As for the rectangle versus a real-time zoom, I'm working on adding the real-time zoom, but I'm trying to make sure it performs well (i.e. is very fast). It will most likely be a low quality zoom while you are actively zooming, and when you release, it does a high quality zoom. Perhaps I will make this an option too (rectangle versus real-time). When this is released, It will coincide with being able to positional zoom (instead of being locked to the center). This all will come after annotations though.