11-01-2024, 02:08 AM
(10-13-2024, 04:55 AM)Zubersoft Wrote: If the tempo is different, a completely different audio file has to be generated and fed to the backend audio engine. There is no way to prevent that small loading time unless I start implementing multiple audio players at the same time that I cycle between when switching songs, which means having to constantly generate and load multiple metronome audio files in the background. Things also get complicated with songs that have multiple metronome audio tempos - do I then have to generate one audio player per tempo per song? I should add that the increased CPU usage could cause slowdown on less powerful devices, so I'm not sure if that is worth it.
Mike
Noted and thank you for the reply