04-11-2016, 09:51 AM
Even if the image was rendered full size with 4 bytes per pixel, that would still only use 49.4 MB, which shouldn't be large enough to cause your device to run out of memory (and the image should be rendered to fit the screen and only use 2 bytes per pixel). I'm going to have to do additional testing with an emulator matching your device configuration to see if that makes a difference.