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Active Link behaviour
#3
I'll have to think about this one for awhile. I currently only do the counting when a pedal is used. So I'll have to think about whether this behavior would only be present when using a pedal to advance through the link points, or if it would be applied when using a finger to tap them as well. I'd prefer to keep the behavior consistent even when a finger is used to progress through the link points, but I'm not sure everyone will want this, as making the next start link point (which you refer to as PLAY TO) opaque is certainly more distracting. The logic for rendering the link points gets more complex if I do it differently for pedals than other situations. I also wonder if I should provide an easy way to reset the progress through the link points for people who may be practicing something and won't necessarily hit every link point.

I'll probably have to make this behavior configurable to keep everyone happy, but I'd like to hear from more people before making any changes.
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Messages In This Thread
Active Link behaviour - by Ayeff - 01-13-2017, 02:18 AM
RE: Active Link behaviour - by NeoCZ - 01-13-2017, 05:27 AM
RE: Active Link behaviour - by Zubersoft - 01-13-2017, 08:01 AM



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